Shape.vertex

The top of the triangle.

  1. Vector!T vertex [@property getter]
  2. Vector!T vertex [@property setter]
    struct Shape(T : float)
    @safe nothrow pure @property
    void
    vertex
    (
    uint num
    )
    if (
    isNumeric!T &&
    isMutable!T
    &&
    isSigned!T
    )
  3. Vector!T[] vertexs [@property getter]

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