Bind the texture to the current render cycle.
Edits texture parameters based on an array of parameters.
Initializes the shader for rendering the texture (if no shader was specified in the current rendering, then the default shader is taken).
Initializes the texture from the input data (if the texture was previously initialized, the data will be updated).
Texture height
The ID of the texture in the open graphics library.
Texture width
Unbind the texture to the current render cycle.
Information about the vertices of the texture being drawn.
draw object implemetation
draw object implemetation
A texture object for manipulating its data, properties, and parameters.