Value | Meaning |
---|---|
textureCompression"GL_ARB_texture_compression" | Compressing texture images can reduce texture memory utilization and improve performance when rendering textured primitives. See_Also: $(HREF https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression.txt, OpenGL reference "GL_ARB_texture_compression") |
textureArray"GL_EXT_texture_array" | This extension introduces the notion of one- and two-dimensional array textures. An array texture is a collection of one- and two-dimensional images of identical size and format, arranged in layers. See_Also: $(HREF https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_array.txt, OpenGL reference "GL_EXT_texture_array") |
textureClear"GL_ARB_clear_texture" | Texture objects are fundamental to the operation of OpenGL. They are used as a source for texture sampling and destination for rendering as well as being accessed in shaders for image load/store operations It is also possible to invalidate the contents of a texture. It is currently only possible to set texture image data to known values by uploading some or all of a image array from application memory or by attaching it to a framebuffer object and using the Clear or ClearBuffer commands. See_Also: $(HREF https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_clear_texture.txt, OpenGL reference "GL_ARB_clear_texture") |
geometryShaderARB"GL_ARB_geometry_shader4" | ARB_geometry_shader4 defines a new shader type available to be run on the GPU, called a geometry shader. Geometry shaders are run after vertices are transformed, but prior to color clamping, flat shading and clipping. See_Also: $(HREF https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt, OpenGL reference "GL_ARB_geometry_shader4") |
geometryShaderEXT"GL_EXT_geometry_shader4" | ditto |
geometryShaderNV"GL_NV_geometry_shader4" | ditto |
Available extensions that the framework can load with one function.