Triggering an emergency event.
Does not terminate the game, should be called on exceptions. After that, the programmer himself decides what to do next (if he implements his own life cycle). Called usually on scope (failure), however, it will not throw a specific exception.
See Implementation
Triggering an emergency event.
Does not terminate the game, should be called on exceptions. After that, the programmer himself decides what to do next (if he implements his own life cycle). Called usually on scope (failure), however, it will not throw a specific exception.