tida ~master (2021-10-06T18:27:09Z)
Home
Dub
Repo
glTypeShader
tida
shader
Converts types into a convenient representation for the open graphics library.
template
glTypeShader (
int
type
) {
static if
(
type == Vertex
)
enum
glTypeShader
;
static if
(!(
type == Vertex
))
static if
(
type == Fragment
)
enum
glTypeShader
;
}
Members
Manifest constants
glTypeShader
enum
glTypeShader
;
Undocumented in source.
glTypeShader
enum
glTypeShader
;
Undocumented in source.
Meta
Source
See Implementation
tida
shader
classes
Shader
enums
Vertex
templates
glTypeShader
isShaderProgram
isShaderUnite
isValidTypeShader
Converts types into a convenient representation for the open graphics library.