uniform

Creates a random vector.

@safe
inout(Vector!T)
uniform
(
T
)
(
inout(Vector!T) begin
,
inout(Vector!T) end
)

Parameters

begin inout(Vector!T)

Begin.

end inout(Vector!T)

End.

Examples

Vecf rnd = uniform(vecf(32, 16), vecf(64, 48));
// vec.x = random: 32 .. 64
// vec.y = random: 16 .. 48

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