A function to receive events that were described inside
the object's implementation.
It is necessary if you need to manually call any functions
without using the scene manager. (The object doesn't have to be added somewhere for the function to work).
A function to receive events that were described inside the object's implementation.
It is necessary if you need to manually call any functions without using the scene manager. (The object doesn't have to be added somewhere for the function to work).