Adds a scene to the list.
Creates and adds a scene to the list.
Calling an event to render scenes and instances of the current context.
System event event for scenes and instances of the current context.
Game completion call events (successful). The unsuccessful event should raise the onError event.
Calling the game launch event.
Triggering an emergency event.
Calling a game step. Should always be called during a loop step in an exception when the thread is suspended.
Exits the game with a successful error code.
Raise the event of destruction of the instance. (@FunEvent!Destroy)
Reise the event of destruction in current scene. (@FunEvent!Destroy)
Free memory.
Restarting the game.
A function to receive events that were described inside the object's implementation.
Challenge the trigger in all scenes and copies that will be there. It is the call that goes from everyone, and not the current scene
Goes to the scene by its string name.
Goes to the scene by its class.
Moves to the scene at the pointer.
Checks if the scene is in the scene list.
Checks for the existence of a scene by its original class.
Checks if there is a scene with the specified name.
Goes to the first scene added.
Creates the specified count of anonymous threads.
Function for lazy loading scenes. In the chalon only specifies the scene. At the same time, it will be listed in the scene list, however, its resources will not be loaded until the control goes to it. After the context change, it does not need to be re-shipped.
Pauses said thread.
Resumes said thread.
Calls a trigger for the current scene, as well as its instances.
The reference to the current stage, as if it is under initialization, whether it is during a restart or without them.
Link to the current scene.
The reference to the scene, which is undergoing context change processing.
A state indicating whether an instance transition is in progress. Needed to synchronize the stream.
The first added scene.
The last added scene.
The previous scene that was active.
A scene that restarts at the moment.
List scenes
Array of requests. At each stroke of the cycle, it is checked, processed and cleaned. If an error occurs during the request, they are added to apiError.
An array of request errors associated with the request type.
An array of pre-known commands to execute without chasing data for each thread.
Class describing scene manager.
Performs the functions of switching the context of the scenes, memorize the list for subsequent circulation, the ability to execute elementary events, give an instance access to the current scene or scene, which is involved in the event.
To transfer the context, use the gotoin. Learn the current scene - current. previous - previous Contact precisely to the global object - scenemanager.