The function of accepting a vertex to the buffer, along with its attached data (position, color, texture coordinates, etc.)
Vertex position.
Enumerated data that can be attached to the node.
// vertex position -- color ------------ buffer.append (vec!float (32, 32), 1.0, 0.0, 0.0, 1.0); buffer.append (vec!float (64, 64), 0.0, 1.0, 0.0, 0.5);
See Implementation
The function of accepting a vertex to the buffer, along with its attached data (position, color, texture coordinates, etc.)