The function of accepting a vertex to the buffer, along with its attached data (position, color, texture coordinates, etc.)
Copy data to GPU.
Bind opengl buffer.
Clear data.
Delete opengl buffer.
Generate a buffer for the GPU.
Move data to GPU.
How much data to attach (to all vertices).
How many vertices are in the buffer
Issuance of the final data that should be obtained.
The final length of the buffer.
Unbind opengl buffer.
The remaining data. Each element refers to a certain top.
Vertices.
Figure description structure for binding and drawing.