GLRender.modernVertex
class GLRender
enum modernVertex =
"
#version 330 core
layout (location = 0) in vec3 position;
uniform mat4 projection;
uniform mat4 model;
void main()
{
gl_Position = projection * model * vec4(position, 1.0f);
}
";
tida render GLRender
constructorsfunctionsmanifest constantsproperties