tida ~master (2021-10-06T18:27:09Z)
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Shader.setUniformMat
tida
shader
Shader
class
Shader
(int type)
@
trusted
static if
(
isShaderProgram!Type
)
void
setUniformMat
(
int
Type
)
(
string
name
,
float
*
matPTR
)
if
(
isValidTypeShader
!
type
)
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