The background color of the map
Compression level of these layers.
Map size.
Only for hexagonal maps. Determines the width or height (depending on the staggered axis) of the tile’s edge, in pixels.
Whether this map is infinite.
Stores the next available ID for new layers.
Stores the next available ID for new objects.
Tile map orientation (can be orthogonal, isometric (the latter is not supported at the moment))
Rendering method (right-to-left, etc.)
For staggered and hexagonal maps, determines which axis (“x” or “y”) is staggered.
The version of the standard format for describing tile maps.
Tile unit size.
The version of the program in which the tile map was exported.
Map information structure