Scene.add

Adds an instance to the scene for interpreting its actions.

  1. void add(T instance, size_t threadID)
    class Scene
    @safe final
    void
    add
    (
    T
    )
    (,
    size_t threadID = 0
    )
    in (instance, "Instance is not a create!")
  2. void add(Instance[] instances, size_t threadID)

Parameters

instance T

Instance.

threadID size_t

In which thread to add execution.

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