tida.texture

A module for managing textures. Not to be confused with , which directly lie in RAM and can always be changed, unlike textures, which need to initialize or update texture data.

Members

Classes

Texture
class Texture

A texture object for manipulating its data, properties, and parameters.

Enums

TextureFilter
enum TextureFilter

Texture filter method

TextureWrap
enum TextureWrap

Texture wrap method

Manifest constants

DefaultParams
enum DefaultParams;

Default texture params filter

MagFilter
enum MagFilter;

Mag Filter

MinFilter
enum MinFilter;

Min Filter

Structs

TextureInfo
struct TextureInfo

Texture initialization structure.

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