Texture.deprecatedFragment

Undocumented in source.
class Texture
@trusted
enum deprecatedFragment = "#version 130 in vec2 fragTexCoord; uniform vec4 color = vec4(1.0f, 1.0f, 1.0f, 1.0f); uniform sampler2D texture; void main() { gl_FragColor = texture2D(texture, fragTexCoord) * color; } ";

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