Texture.deprecatedFragment
class Texture
@trusted
enum deprecatedFragment =
"#version 130
in vec2 fragTexCoord;
uniform vec4 color = vec4(1.0f, 1.0f, 1.0f, 1.0f);
uniform sampler2D texture;
void main()
{
gl_FragColor = texture2D(texture, fragTexCoord) * color;
}
";
tida texture Texture
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