Texture.modernFragment

Undocumented in source.
class Texture
@trusted
enum modernFragment = "#version 330 core in vec2 fragTexCoord; uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0); uniform sampler2D ctexture; out vec4 fragColor; void main() { fragColor = texture(ctexture, fragTexCoord) * color; } ";

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