Texture.modernVertex
class Texture
@trusted
enum modernVertex =
"#version 330 core
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 texCoord;
uniform mat4 projection;
uniform mat4 model;
out vec2 fragTexCoord;
void main()
{
gl_Position = projection * model * vec4(position, 0.0, 1.0);
fragTexCoord = texCoord;
}
";
tida texture Texture
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